Current features per Radeon ProRender for 3DS Max 2.0.0.2

* Greyed out text means it's not implemented yet, and will be available in coming builds.


Rendering

  • Active Shade Viewport Integration means you can work with Radeon ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.
  • Instant scene preview with in ActiveShade.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render Elements (aovs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, shading normals.
  • Region rendering support.
  • Batch/background rendering.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • 3DS Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are support including the standard 3ds Max tone mapper.
  • Assign local resources (GPU and CPU) independently to either renderer.
  • Near linear acceleration when adding additional GPUs.
  • Built on OpenCL™, it's Hardware Agnostic, so it runs on virtually any hardware, including any combination of GPUs and CPUs.
  • Displacement support.
  • Volumetrics support.
  • Virtual Reality (VR) camera support.
  • Super fast rendering


Materials

  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high quality materials.
  • Materials are simple to use and editable in the 3ds Max® Material Slate Editor as nodes.
  • There is also an Uber material for those who prefer this approach.
  • Physically Correct materials and lighting allow you to make true design decisions with global illumination—including caustics.
  • Support for standard 3ds Max maps and additional new Radeon ProRender maps.
  • Support for Corona materials.
  • UV support nodes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in Active Shade..
  • Shadow catcher materials.
  • Displacement node/map support.
  • Support for Max 2017
  • Share Radeon ProRender Materials, including those from Radeon ProRender for Autodesk Maya®.
  • Volumetrics support.
  • Support for Max 2017 physical material.
  • Import/Export Radeon ProRender materials via a RPR .xml file so materials can be shared, including with Autodesk Maya®
  • Renderstamp support.
  • Accelerated Subsurface Scattering. *


Lighting

  • Photometric Lighting, as well as IBL environments and a Sun/Sky system
  • Supports 3ds Max most standard and photometric lights..
  • Emissive materials to allow any geometry emit light.
  • Lighting values for emissive materials with the addition of lumen/lux/candela.
  • Support for textured emission.
  • Support HDRI environment mapping and lighting.
  • Ability to modify environment maps for half dome*, scale* and resizing*.
  • Ground plane shadows and reflections.
  • Support to use a backplate image as a render background.
  • Support for 3ds Max tone mapping and environment exposure controls.
  • Emissive multiplier, real units for lights, and kelvin temperature value.
  • Accurate preview of all light types in ActiveShade with interactive update.
  • Real world units for area lights.
  • Atmospheric support.


Camera

  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Support for 3ds Max camera presets.
  • Virtual Reality (VR) camera support. Using a Virtual Reality (VR) headset experience stunning 360 photorealistic raytraced environments created by Radeon ProRender. These VR environments can also be published YouTube.
  • Support for 360 cameras (photospheres).
  • Depth of Field (DOF) support.
  • Motion blur support.
  • Lens shift support. *


Workflow/UI

  • Installer and support for 3ds Max 2014*, 2015*, 2016 and 2017.
  • Adjust tone mapping and exposure controls interactively with preview in ActiveShade.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are support including the standard 3ds Max tone mapper.
  • 3ds Max atmospherics support e.g. turbidity and sky albedo.
  • Viewport Update including undo/redo tracking and smart caching.
  • Material editing UI in both compact and slate material editors.
  • Debug/tracing feature for tracking down issues and problems.
  • Ability to create/edit/apply Radeon ProRender materials.
  • Radeon ProRender scene import and export.
  • Integrates into existing 3ds Max workflows.
  • Plug your laptop in and render even faster with AMD XConnect™ Technology.
  • Batch/background rendering.
  • MaxScript.