Radeon ProRender for Blender supports Substance's outputs. This means that we don't support SBSARs yet, but that you have to use the baked outp...
Wed, 15 Mar, 2017 at 4:18 PM
RPR supports output from: * nDo * dDo * MegaScans - the best way is to just set your outputs to OpenGL and a MetalRough workflow.
Thu, 16 Mar, 2017 at 5:32 PM